GameHeads 2020 Mentorhsip
Jun
16
to Aug 29

GameHeads 2020 Mentorhsip

Summer-long mentorship program to be a guide and friend to students looking to make a difference by entering the game industry. Provide feedback and advice on the game’s development and design, and be generally blown away by the quality of the work.

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T519: Digital Fabrication and Making in Education Teaching Fellow
Feb
1
to May 21

T519: Digital Fabrication and Making in Education Teaching Fellow

  • Harvard Graduate School of Education (map)
  • Google Calendar ICS

Guide Harvard Graduate School of Education students through lectures, activities, and labs designed to introduce them to digital fabrication and making in the context of education. Students develop individual and group projects using techniques such as laser cutting, 3D printing, and programming with microcontrollers in order to make interactive experiences for learning.

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Harvard J-Term Course: Playful Media Instructor
Jan
14
to Jan 17

Harvard J-Term Course: Playful Media Instructor

Aided with an introduction to notable works in the field of Game Studies and with playtime in other games, students will develop and showcase physical games around the theme of “Coming of Age.” They will complete every step of the game design process from ideation to packaging, and will leave with the conceptual, theoretical, and technical skills needed to assemble a meaningful game from a larger web of systems.

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IndieCade Session - Making a Meal with Bites You Can Chew: Your Capabilities and Game Development
Oct
13
11:30 AM11:30

IndieCade Session - Making a Meal with Bites You Can Chew: Your Capabilities and Game Development

  • Santa Monica College Center for Media & Design (map)
  • Google Calendar ICS

As with the development of any other great technical/art project, indie game development is the process of making and executing decisions between what the creator’s ambitions are and what the creator is capable of doing. This session will consist of a lecture which highlights problems between ideation and execution and how an open-handed philosophy of rolling with the punches can mold innovative solutions from otherwise restricting problems. Leaning on my background and experience in Architecture, I will use that field’s long history to analogize how this problem-solving methodology can make projects all the better.

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USC Architecture - First Year Studio Teaching Assistant
Sep
1
to May 1

USC Architecture - First Year Studio Teaching Assistant

Teach fundamentals of drawing, model-making, diagramming, design methodology, fabrication, and critique as a part of studios for first year Architecture students. Individual studios taught under Sandy Yum, Lisa Little, and Sofia Borges. Additional summer studio under under Sofia Borges. Additional drawing Studio under Lauren Rath.

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